Our first update

June 15, 2013 News

Hi everyone,

An initial update on where we are then. The basic framework of the game is in place with the day and night cycle, the enemies appearing at night and dying at sunrise. Players can build barriers, turrets an ammo box and repair the objective to bolster their defences, as well as stack physics objects to block pathways. During the day, enemies will lurk and roam in the dark areas underground, waiting to ambush the unwary players. There are a number of different weapons and grenade types.

The video below outlines some of the features currently in action. Note that currently there are none of our art assets in the game, so everything you see is a placeholder and does not belong to Redoubt:

We are also recruiting artists to help us out. For further information please see the recruitment thread on PolyCount here.

I will try to post regular updates from here on out on progress as its made.