Bug Squishing

June 24, 2013 News

Progress continues to be made in the programming department, with a large number of bugs relating to network replication having been squished. Now, all aspects of gameplay work properly in multiplayer with only minor cosmetic jitters with some physics here and there including grappling, carrying, knock downs and weapon tossing.

We are now at a stage where we can start adding in some custom character models, so we are now looking for a character artist to join us, who can work on the human player models and the cybernetic horrors (that should be fun!).

If anyone is interested in what they’ve seen so far and would like to contribute or find out more about the work involved, please drop us a line at contact@redoubtgame.com