Redoubt takes place in the year 2271, 258 years into the future. In 2018 humankind discovered a planet codenamed Keppler-782 in our own milky way which orbited a sun almost identical to our own, making it a prime candidate in our search for other inhabitable planets. Although relatively close by astronomical standards, it was still 24,000 light years away, rendering it a distant dream. With a global crisis of an overpopulation and dwindling resources to support it, efforts were set up to see if interstellar space travel was possible, the original intention being to start colonising Mars and ease the burden on planet Earth.

Almost 100 years later in 2114, scientists had discovered a way to warp space time, allowing almost instantaneous travel between two points in space through the use of gateways. Although attempts to terra-form Mars had seen some successes, colonists settling there were displaying signs of severe depression due to the lack of sunlight and the barren Martian desert. It was clear that a more hospitable planet was required for long-term sustainability. In this time, improving long-range scanning technology meant that Keppler-782 had been confirmed as very similar to Earth in terms of atmosphere and temperature, and so from a long list of potential candidates it was chosen to be the “New Earth” which would save the old one and was appropriately renamed Salvation. Significant advances in space travel had been achieved, but 24,000 light years was still an insurmountable distance for a full-scale colonisation, and so a full-scale operation was launched to establish a gateway between it and Earth.

The mission to establish the gateway took another 50 years, but was finally completed in 2167 and became operational a year later. The floodgates were opened and resources and materials poured through to begin establishing colonies as quickly as possible as we sought to prevent a complete economic collapse back home. In an almost-impossibly short time, vast cities were established to house and sustain the flood of people escaping the dwindling quality of life in Earth’s suffocated metropolises.

However, old habits die hard and before long disputes began breaking out among individual colonies over territory and resources. With the United Nations still based back on Earth, and the gateways difficult and expensive to run continuously, the situation became a jurisdictional nightmare as multi-national colonies disputed the sovereignty of Earth-based establishments in dictating policy. With limited and ineffectual intervention from a fragmented UN, the situation rapidly escalated out of control. In 2252 the two biggest colonies on Salvation declared war on each other over perceived flagrant breaches of a treaty signed between the two 4 years previously. The smaller colonies, feeling that the UN was unable to adequately protect them from the conflict, quickly chose a side to rally behind.

The war raged on for 5 years despite desperate attempts at diplomacy by the governing bodies back on Earth, who were concerned at the ever-more desperate measures being adopted by the two sides. Free from international scrutiny, it wasn’t long before chemical and biological weapons were introduced in increasingly desperate attempts to land the decisive blow that would end the conflict once and for all. The UN, fearful that the conflict might eventually spill back into the solar system, decided to destroy their gateway and permanently seal off the violence and devastation raging on Salvation, ensuring the safety of Earth for the future.

With access to Earth permanently cut off, there was nothing to hold back the two antagonists in the conflict. Experimentation in warfare branched out into augmentation and genetic engineering in an attempt to create a super soldier that could win the war and end the bloodshed. The toxic mix of chemical and biological agents and untested human experimentation proved disastrous. Disfigured and mutilated, sanity shattered by the extent of the surgery they had undergone and the horrors of what they had witnessed on the battlefield, the soldiers became increasingly difficult to control. Panicking, their creators attempted to pull the plug and eradicate the problem before it spiraled out of control. The attempt failed miserably and the augmented humans, no longer seeing themselves as human at all, were spurred into joining forces against those who had created and then tried to destroy them. An unstoppable wave of cybernetic horrors rampaged through the cities, those not lucky enough to be killed were rounded up and made to undergo the same procedures that their captors had been subjected to.

In a last-ditch attempt to save humanity on Salvation, the two sides in the conflict set aside their differences and joined forces in creating orbiting stations 200 miles above the surface of the planet for the evacuation. There, humanity could regroup and plan to retake the planet and, hopefully, learn from their mistakes. Only a relatively small number of people made it to the orbiting stations, the rest were left to their fate on the surface. Living in cramped conditions and longing for the sight of grass once again, the refugees wonder if they will ever see their homes again.

It wasn’t long before opportunists looked to take advantage of the situation. Ragtag groups of former soldiers and combat engineers formed on the stations with the aim of scouring the abandoned cities for the wealth of salvage that was left behind in the evacuation. An incredibly dangerous, not to mention illegal, job due to the risk of capture or death at the hands of the new inhabitants of the cities as well as other competing salvagers, the potential for wealth is nonetheless impossible to resist. The players will assume the role of one of these gangs, whose ship has unfortunately been shot down during a sortie, and must now survive long enough to repair the ship and escape before they are overwhelmed and are either killed or join the horrors lurking below.